Press kit

Enemy
No.1

A twin-stick action roguelite where you are a number that grows, splits and merges, and the villain is the digit 1.

Fact sheet

Developer
LocalHugDealer Studios, a solo developer in Muizenberg, Cape Town
Release
November 2026
Platforms
Windows, macOS
Store
Steam. Demo on itch.io
Price
$9.99
Genre
Twin-stick action roguelite
Players
Single player
Input
Keyboard and mouse, gamepad
Engine
Godot
Languages
English
Website
localhugdealer.com/games/enemy-no-1

Description

Short

A twin-stick action roguelite where you are a number and the villain is the digit 1. Shoot numbers, grow on what they drop, split for more guns and merge to survive. A 1 in any node stops it healing. Inspired by the escalating runs of Risk of Rain and the eat, grow and split mechanics of agar.io.

Long

Enemy No. 1 is a twin-stick action roguelite set on the number line. It takes its escalating runs from Risk of Rain and its eat, grow and split mechanics from agar.io. Your number is your health, your size and your damage. Shoot numbers, collect what they drop and watch your number climb. A bigger number hits harder and has more to lose.

Numero Uno, in his attempt to become | Absolute |, has caged Zero and corrupted every number with a 1 in it. Every pickup changes your number, and any part of you with a 1 in it stops healing. You are a cluster of nodes, and your primary weapon fires from every one of them. Split and you have more guns on smaller, more fragile bodies. Merge back up when you need to take a hit. It is also how you deal with a 1.

The swarm grows with every minute you spend and every stage you clear. Find the portal, defeat the guardians and get to Numero Uno, or keep playing in endless mode against the clock.

Features

Trailer

On YouTube: youtube.com/watch?v=POwnztbFjao. A full quality file is available on request.

Screenshots

Previews below. Full 1920x1080 PNGs are in the press kit .zip.

A cyan cluster firing from every node into a red swarm
The root in Laser Orchid with a 1 in its number
The same cluster just after a divide
A Square Rootcket blast converting enemies
A guardian fight with its mechanic visible
A full HUD late in a run
The Absolute Value shop
A distinctive arena shape, zoomed out

GIFs

Previews below. The GIF files are in the GIFs .zip.

01 Outnumbered
02 You have 1 problem
03 Split and merge
04 The clock
05 Twin Primes, a stage guardian
06 A late run build
07 Switching sides
08 The Absolute Value
09 The Tree Diagram

Key art and logos

Previews below. Full resolution PNGs are in the press kit .zip.

Key art without text: a small cyan number faces a red swarm pouring out of the burning Numero Uno starburst
Key art, landscape, no text
The Enemy No. 1 title centred on darkened key art
Title on key art
Title and the line Prepare to Be Outnumbered over key art
Banner, Prepare to Be Outnumbered
Square key art without text
Key art, square, no text
Square title art, Prepare to Be Outnumbered
Square, Prepare to Be Outnumbered
Portrait key art without text
Key art, portrait, no text
Portrait title art, Prepare to Be Outnumbered
Portrait, Prepare to Be Outnumbered
Wide banner with the title and Prepare to Be Outnumbered
Wide banner, 2000x400

Logos

The Enemy No. 1 logo
Game logo, transparent
The Enemy No. 1 icon: a yellow 1 in a burning starburst
Game icon
The LocalHugDealer Studios logo: a green dragon on a cloud
Studio logo

Fonts

All four are free under the SIL Open Font License. The files and their licences are in the press kit .zip.

Rubik Mono One
The ENEMY NO. 1 title on the key art and logo. Google Fonts
Silkscreen
The game's interface. Google Fonts
Chakra Petch
Subheadings on the website. Google Fonts
IBM Plex Mono
Body text on the website. Google Fonts

History

Enemy No. 1 began as Trust No 1, a prototype made for the Brackeys Game Jam 2026.2 at the end of August 2026 (play it on itch.io). The joke at the centre of it, that a number with a 1 in it is corrupt, survived. Everything around it grew: splitting and merging, a pre-run loadout, stackable upgrades, permanent progression and a line of guardians leading to Numero Uno.

Studio

LocalHugDealer Studios is a one-person game studio in Muizenberg, Cape Town. Enemy No. 1 is its first commercial game. More at localhugdealer.com.